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Hexagony
Maker: Avalon Hill
Year: 1980
Number of Players: 2-6
Age Range: 10-Adult
Playing Time: 1
Game Type: Strategy
Game Summary
The agony of HEXAGONY: a game so simple to play, but impossible to master. But beware HEXAGONY may become an obsession. Equally good for two, three, four, five, or six players, HEXAGONY is a game of strategy and conquest based on oriental concepts. It is the Tao of war. (Tao, pronounced dow, means 'way'.) To find the Tao of a river, one would seek the lowest ground that leads eventually to the sea. The Tao of war is the path that leads, by the most economical means, to victory. He who leads his army to victory understands the Tao. He who leads his army to defeat has failed to understand the Tao. HEXAGONY gives you the chance to succeed or fall in this understanding. Each player starts the game with one army of twelve units and a limited amount of supplies. Each turn a player may either move his units on the battle board paying a supply counter for each roll of the dice, or try to obtain more supplies on the supply track, A player moving units on the baffle board can keep moving till he chooses to stop, runs out of supplies, or throws a doubles. The object is to capture or surround opponent's units, eliminating them for the game. When a player's army is reduced to three units or less, he is defeated and eliminated from the game. The last undefeated player is the winner. Each game is different. Twelve terrain markers are placed randomly by the players before the start of each game, making a new board configuration each game. Then each player selects his army for that game at random. A game of subtle skill and strategy. Players must know when to wait, and when to seize the offensive and attack. Alliances may be necessary, but watch out for the stab in the back. A game for everyone. Ten minutes to learn, under an hour to play, a lifetime of enjoyment,
Original Game Contents:
Rules of Play folder
16 in. x 22 in. Mapboard containing 1) the battle board: the inner area divided into triangles
and 2) the supply track: the outer ring
2 Dice
12 Terrain Markers
6 Supply Markers one for each army of the same color
72 Unit Counters in six colored armies (12 units in each army)
60 Supply Counters


Typical Picture of game contents
 

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