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Intern
Maker: Avalon Hill


Typical Picture of game box
Year: 1979
Number of Players: 2-4
Age Range: 10-Adult
Playing Time: 2
Game Type: Role-Playing
Game Summary
PATIENT: 'Doctor, Doctor, my arm hurts every time do this.' DOCTOR: 'So don't do that,' Tired of not doing that. Well, we've got the remedy for you. Dedicated to the search for world health we've been keeping a little secret, but now that we've tested (playtested) it enough, we aren't akin to sharing it with you. A guaranteed cure-all, cunningly disguised as a game called INTERN. We'll even throw in a free test for gamer's gimp or luckyitus. No urine samples please. INTERN has everything for everyone who has ever been sick. Hypochondriacs will have a field day. The game has all the popular diseases and ailments, and recreates all the enthusiasm with which doctors diagnose and treat them. The life and death flavor of a physician's duties can be tasted in every play. Habitual problems and unique symptoms all rear their ugly heads throughout. INTERN may well become the best friend of patients and doctors alike, as a nice way to relax in sickness or health. In addition, it is just the gimmick, err tool, mothers and fathers are looking for to inspire their children to enter into the field of medicine. No self-respecting parent should be without a copy to use as propaganda. The game is played on a board representing a large teaching hospital. Two to four players assume the role of interns, learning the art of medicine by doing. Each intern has a specialty, choosing from MEDICINE, GYNECOLOGY, SURGERY, and NEUROLOGY. Each starts with six hours of Time Scrip (one good night's rest), and four patients in his emergency waiting room. As the game progresses, the intern must attempt to admit the patients to his ward and then diagnose, treat, and discharge them. But complications abound. Other patients may be transferred to an already overloaded intern. Complication patients can appear out of nowhere. A wild turkey (a patient that cannot be diagnosed) may be placed in an intern's ward. An intern may have to moonlight in another intern's emergency room. Consultations may have to be rendered or received, Pages may call an intern elsewhere in the middle of performing some duty. The need for sleep or food or nature may call. A patient may require emergency treatment and some may not survive even the best of care. And so on, and so on. Everything is here in the game just as it is in the hospital; success and life, failure and the harsh reality of death, pranks and the most serious moments. The Intern that bears up best under the pressure and hectic schedule, and clears his ward first will be the winner.
Original Game Contents:
16 in. x 16 in. 2-section gameboard
36 Page Cards
16 Patient Cards
32 Diagnosis Cards
40 Treatment Cards
2 dice
pack of Time Scrip (24 in each of 4 denominations)
4 pawns
rulebook.


Typical Picture of game contents
 

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