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NFL Strategy
Maker: Tudor Games


Typical Picture of game box
Year: 1970
Number of Players: 2
Age Range: 10-Adult
Topic(s):Sports-Football
Game Summary
Classic football strategy game.
Original Game Contents:
12 Defensive Play cards
2 Special Team Play cards
Playing field with timer
17 solid plastic Offensive Play cards: 20 Fold/45 Drive
20 Quick Trap/42 Dive
20 Trap Draw/34 Draw
24 Trap/28 Sweep
26 Power/37 Slant
29 Quick Pitch/49 Sweep Weak
45 Give/Y Reverse Left
50 X Quick Out/82 Z Slant
50 Z Post/82 Z Corner
80 Y Cross/84 Z Square Out
83 X Hook/84 Y Straight
85 Z Fly/Pass 28 X Fly
88 A and B Divide/89 A Hook
Flea Flicker/X Screen
Fullback Screen Right/Quick Screen Left
HB Option Pass Right/Pass 28 X Square Out
Pass 24 B Fly/Pass 37 A Shoot.


Typical Picture of game contents
Local Reviews:
I had this game the year it came out, and when I mentioned it to a buddy, he looked in his attic and found it. This was one of the best designed football games I've played. Very simple and easy to play. Kick-offs, punts, and field goals are weak, but the quality of the cards, the sophistication of the plays and the remarkably accurate play results and averages more than made up for it. There were 17 high-quality plastic (I think nylon or some sort of polyester) offense cards that were two-sided. On the bottom were the plays clearly drawn out. Cards were color-coded for pass, run, or specialty, which included draws, play-actions, screens, and a classic flea-flicker. On the top of each offense card was a bunch of data that were three-color-coded (R,B,K) to correspond to the hash marks, which at the time the game was designed were left, middle, and right, and were set further apart than they are now. The 12 defense cards were transparent on the bottom where the plays were and had five windows on the top. When you overlaid the defense card on the offense card, the windows exposed certain results from the data on the offense card. You then slipped the card into a slot in the game, itself, and pulled a black & white bead down -- the probability selector, I think it was called -- against a spring and let it go. It bounced up and down, and wherever it stopped, you looked at the corresponding window and got the result of the play. I used to keep stats of every play I ran, and the results were remarkable: 55% completion percentage; about 7 yards an attempt; 4.1 yards per rush; etc. Great game!
 

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