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Object: to move all five pegs, clockwise around the board, from your HOME position, to your SAFE position.
Players: Six players use the outside board and three decks of poker cards with the Jokers (two per deck). Play is either three, two person teams or two, three person teams. Four players use the inside board and three decks of poker cards with the Jokers (two per deck). Play is two, two person teams. Two players use the inside board and three decks of poker cards with the Jokers removed.
Game Pieces: Each player chooses five pegs in a unique color.
Winning: first team to have all of their pegs in the SAFE position wins the game.
Dealing: deal each player five cards. Player to the left of the dealer draws one card from the deck, makes play and discards card. Penalty: if player fails to draw a card from the deck prior to making a play, on the players next turn he draws two cards, but cannot play or look at them until his next turn, but must play from the four cards he has in his hand.
Card value for making board moves: play begins by using a King, Queen, Jack or Ace to move a peg from any of the five HOME positions to the COME OUT position. If you do:
Anytime, your peg lands on your partners peg, you send him to his IN
SPOT.
If your peg lands on your opponent's peg, he goes back to his HOME
position.
Once a peg is in the SAFE position, it is safe and cannot be removed.
You cannot back into the SAFE position.
When entering the SAFE position, if your only move is for more holes in
the SAFE position, you cannot enter the SAFE position and must go around
again.
You cannot pass, or land on, your own peg. This is true even when you are
in the SAFE position.
You must move if you have a play.
You must use the full count of the card played; i.e. a four card requires
four moves, even into the SAFE position.
Each player must play his own pegs until all five pegs are in the SAFE
position. Then he can help his teammates. When playing with six players,
you will help the teammate player to your left, if he still has playable
pegs. Once all of his five pegs are in his SAFE position, then you can
help the remaining teammate.
Hints for good play: avoid, if possible, positioning your peg....... 1) at any of the corners 2)in the opponents COME OUT spot 3)in the opponents IN SPOT
Variations of Pegs & Jokers (Compiled By: Larry Hatcher)